For artists

FIG.1 — THE ECONOMICS
DOCUMENT STATUS: PUBLISHED
EDITION: FIRST PRESS
BASE RATE
$900–1,900/MO
MODEL
UCPM
PUBLICATION // FOR ARTISTS
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1,000 fans who make you a top-3 artist is about $900–1,900 a month, recurring.

The same 1,000 fans on Spotify are worth roughly $400. Not because we are more generous — because we don't put their subscriptions in a pot and divide the pot by global market share. Their $7 is split between the artists they played, and you are one of them.

Top-3 for 1,000 fans
$900–1,900

a month, while they keep subscribing

Same fans, Spotify
~$400

a month

One album sale
≈ 3,000

Spotify streams, in what it pays you

A range, not a number, and it stays a range. There is no fixed per-stream rate under a user-centric model — a subscriber's pool divided by their own streams is a different figure for every subscriber, every month. Anyone selling you "10× Spotify" is selling you an average of a power-law distribution, and the first artist who screenshots their real payout will make a fool of them. Call it 2.5–3× for a typical listener and we can defend every word.

Sales

You are the merchant. We are not holding your money.

You connect your own Stripe account. A fan buys your record and Stripe pays you, directly — the money never lands in our balance and then leaves it. We take an application fee off the top: 3% on Pro, 10% on Free.

We don't offer 1%, because 1% of a $10 album is $0.10 and card processing on that sale is $0.59. A platform that loses $0.49 every time you sell a record is a platform that will stop existing while holding your catalogue. 3% still beats everyone, and it's solvent.

If a sale gets refunded, Stripe keeps its processing fee — it always does. We eat that fee ourselves and transfer it back to you, so your net on a reversed sale is exactly $0.00 and not −$0.88. You should not be paying us for the privilege of refunding your own customer.

Sales work at any scale. One fan, one album, nine dollars, today — no audience threshold, no pool that needs to exist first.

SNR sells records. If you want a song sold on its own, release it as a single — same catalogue number, same sleeve, same store, same splits, same locker for the buyer. A single is not a discount product; it is a release. One track, one record, one purchase.

The splits engine

A track built on your stems doesn't go live until you accept.

Nobody else has this. On every other platform, a sampled artist's only remedy is a DMCA notice: nuclear, relationship-ending, and it pays you nothing. The track comes down, the person who made it is now an enemy, and no money moves in either direction.

So we moved consent to the front. The credit is the split. There is no "they credited me but cut me out", because there is nothing to cut you out of — the percentages are how the track gets published in the first place.

  1. 01

    You propose

    Upload the track, name the payees, set the percentages. Sampled artist, producer, featured vocalist, the person who mixed it. Percentages have to sum to 100 — the form will not let you ship a track that pays out to 97% of itself.

  2. 02

    They accept, counter, or decline

    A counter is not a rejection. It is a new set of terms for that one line, sent back to you. The whole exchange is on the record.

  3. 03

    Nobody has accepted? It does not go live.

    A track built on another artist’s stems stays in draft until they say yes. Not a warning, not a takedown queue, not a strike. It is not published.

  4. 04

    Then the money follows the split. Every time.

    Payouts read the splits table, never the uploader. Streams and sales both. The credit and the payment are the same object, so they cannot drift apart.

We are never the referee. We're the escrow. These fights happen on every platform already — in DMs, in takedown notices, in a comment section — and the only thing missing is a button that resolves them with the track still up and somebody getting paid.

It cuts the other way too: post your stems with a standing offer. Remix this, 50/50, auto-approved. Somebody takes it, ships it, and you are on the payout from the first stream without either of you sending an email.

Free and Pro

Pro is $5 a month.

Lossless uploads and UCPM royalties are on both, because hi-res isn't a premium SKU and getting paid isn't an upsell. What Pro buys you is a smaller cut on sales and a longer promo window.

Free and Pro artist tiers
FreePro · $5/mo
Lossless FLAC uploadsUnlimitedUnlimited
UCPM royaltiesYesYes
Our cut on a direct sale10%3%
AnalyticsBasicAdvanced, geographic
Custom profile, Fan Feed—Yes
Promo link window7 days30 days

Getting paid

Where the money sits before it's yours.

A 30-day hold
Streaming royalties age for 30 days before they're withdrawable. Not to earn interest on your money — to make sure a chargeback on a stolen card lands while the money is still here, rather than out of your balance after you've already taken it out.
A ~$20 threshold
Below that it stays in your wallet and compounds month to month. It never expires and it never becomes ours. Whatever we're holding for you is on /transparency, live, with no login, including the months where the total is embarrassingly small.
Your gross, not your net
Your dashboard shows what each pool contributed and what we took out of it. When a listener's pool sends you $1.87, the line next to it reads: we took $0.00 of it. Our cut came out of their subscription at billing time, not out of your royalty.

Qualification

When a play counts, and when it doesn't.

Under UCPM a qualified play is a dollar amount — it is the unit your pool is divided by. So a play asserted by a client is a money printer, and the gates have to be real. Four of them, all server-observed, all exhaustively testable.

The completion curve
You must hear about 60% of a track for it to count as a full play — capped at 3:00, so no track demands more than one normal song's worth of attention. Below 80% of that threshold, the play is worth zero. Between, you get linear partial credit.

On a 4:00 track the ramp starts at 1:55 and a full play is 2:24. A 40-second skip pays nothing — not a reduced amount, zero. Because under a sealed pool, a skip steals from the artists you actually listened to.

Wall clock
You cannot claim 4:00 of listening in 10 seconds of real time. The wall clock is measured by the server — between granting a play token and receiving /end — and the client cannot lie about it without also waiting, at which point the attack costs the fraudster exactly as much time as an honest listen. A 10% tolerance absorbs clock skew.
Owned albums
Plays of an album the listener already bought never drain the pool — that artist was paid directly. Buying a record means your subscription funds discovery instead of paying the same person twice.
Daily cap
Max 10 qualified plays per listener per track per day — on summed weight, not raw row count. A human loops a track honestly; nobody honestly loops it 500 times. The cap caps a patient attacker's yield at less than their own subscription.

Before you upload

The part a pitch deck leaves out.

Royalties scale with subscribers, and there aren't many yet. At 50 subscribers an artist earns a few dollars a month, and calling that a payout would be an insult. So we're not launching subscriptions until there's an audience worth splitting money between — the store works today, at any size, and that's the honest thing to point you at first.

The number at the top of this page is what the model pays at scale. It is not what this platform paid last month, because last month it paid nothing to nobody. When that changes, the real figure — median, with the distribution behind it — goes on /transparency, and you'll be able to check it against your own dashboard.